I’m a software engineer building rich, visual interactions between people and computers. My interests include…
- 3D graphics, apps, and tools dev
- virtual reality
- cloud-connected apps
- machine learning
I am currently a software engineer with Oculus Research Pittsburgh, working on the future of VR.
In the past, I helped develop games at Electronic Arts and laser scan processing software as a Principal Engineer with Autodesk Pittsburgh. I earned my MSc degree as a member of the Sensorimotor Systems Lab at the University of British Columbia based on research into haptic interfaces for virtual environments
My recent work has mostly used C++, OpenGL, glsl, and git. Previously, my toolbox also included node.js, TypeScript, python, matlab, Java, AS3, protobuffers, and a whole mess of apps & tools built with Qt.
In my free time, I’m most likely reading a sci fi or pop sci book, swimming laps, running around Pittsburgh’s lovely parks, trying out a new game, or baking reasonably scrumptious goodies. Lately, I’ve also been having fun participating in triathlons. Following long months of training and plenty of support from friend & family (especially my Ironman sister!), I was very happy to cross the finish line at Ironman Wisconsin in 2017.
bhumberston (at) gmail (dot) com