Hiya! I’m a software engineer who enjoys building rich, visual interactions between people and computers. In addition to graduate research in computer graphics, my background includes development of video games and professional applications. My experience & interests cover:

  • 3D graphics, UI, and tools dev
  • machine learning
  • cloud-connected apps
  • gameplay & AI logic
  • physics-based character animation
  • rich interfaces for virtual worlds, using VR and haptic feedback

I am currently a developer with Autodesk Pittsburgh, working on applications for reality capture & computing.

I developed experimental student games while an undergrad at Cornell University and industry titles at Electronic Arts. On the research side, I earned my MSc degree as a member of the Sensorimotor Systems Lab at the University of British Columbia. I also briefly conducted graduate studies in the computer graphics lab at Carnegie Mellon University.

My recent work mainly uses C++, OpenGL, and glsl. In the past, my personal toolbox has also included python, git, matlab, numpy + scikit-learn, Java, AS3, mongodb, protobuffers, and a whole mess of consumer apps & internal tools built around Qt. I do a lot of work in Visual Studio but also enjoy a solid unix shell, sublime text, & cmake.

In my free time, I’m most likely working through a sci fi or pop sci book, running, swimming laps, trying out a new MMO, or baking (debatably scrumptious) goodies.

bhumberston (at) gmail (dot) com