Hiya! I’m a software engineer, game developer, and computer graphics researcher. I like to create and hack on systems that allow rich interactions between people and computers. My experience and interests include:

  • gameplay, graphics, AI, UI, and tools programming
  • physics-based character animation
  • machine learning
  • novel interfaces for virtual worlds (including haptic feedback)
  • cloud-based and distributed computing

I am currently a software engineer with Autodesk in Pittsburgh, working in the area of Reality Capture.

I’ve developed experimental student games while an undergrad at Cornell University and industry titles at Electronic Arts. On the research side, I conducted graduate studies as a member of the Sensorimotor Systems Lab at the University of British Columbia and the computer graphics lab at Carnegie Mellon University.

My box of tools typically includes C++, python, git, OpenGL, glsl, matlab, Java, numpy, scikit-learn, mongodb, protobuffers, and a whole mess of GUIs built on Qt. I also have experience in AS3 and some Android dev. After years of Visual Studio/Windows reliance, I’ve finally discovered the joy of unix shells, sublime text, & cmake.

In my free time, I’m most likely caught up in a sci fi or pop sci book, swimming laps, trying out a new MMO, or baking (debatably scrumptious) goodies.

Contact:
bhumberston (at) gmail (dot) com