Hiya! I’m a software engineer building rich, visual interactions between people and computers. My background includes graduate-level computer graphics research as well as video game and professional app development. My experience & interests cover:
- 3D graphics, UI, and tools dev
- machine learning
- cloud-connected apps
- gameplay & AI logic
- physics-based character animation
- rich interfaces for virtual worlds, using VR and haptic feedback
I am currently a Principal Engineer with Autodesk Pittsburgh, working on applications for reality capture & computing.
I developed experimental student games while an undergrad at Cornell University and industry titles at Electronic Arts. On the research side, I earned my MSc degree as a member of the Sensorimotor Systems Lab at the University of British Columbia. I also briefly conducted graduate studies in the computer graphics lab at Carnegie Mellon University.
My recent work mainly uses C++, OpenGL, and glsl. In the past, my personal toolbox has also included python, git, matlab, numpy + scikit-learn, Java, AS3, mongodb, protobuffers, and a whole mess of consumer apps & internal tools built around Qt. I do a lot of work in Visual Studio but also enjoy a solid unix shell, sublime text, & cmake.
In my free time, I’m most likely working through a sci fi or pop sci book, running, swimming laps, trying out a new MMO, or baking (debatably scrumptious) goodies.
bhumberston (at) gmail (dot) com